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We're lonely and having another person to talk about the mod with will make us slightly happierīasic Guide to Install Multiverse by acloudyrat on RedditĪn in-depth Hyperspace/Multiverse troubleshooting guide by Mr_Billeh on Reddit Talk with the devs and other people who've played the mod Help with development and make suggestions/bug reports Occasional exclusive pre-release versions
BUG A SALT 2.0 MODS UPDATE
Hyperspace, the modding API needed for Multiverse to work has been updated to version 0.8 Please update your hyperspace, as the new 5.0+ versions will not work with older hyperspace versions: Several gas + ring planet sprites included in the mod were created by Laythe. Additional effort to credit individual artists will be committed in the future. You can check him out here: īackgrounds and planets, with some exceptions, are collected from assorted wallpaper sites along with those already included in BPaP and Arsenal+. Witherbottom: First youtuber to play Multiverse. Jimli: Original Fed Tactical Fighter SpriteĪnonymous Fandom User: Tony Sr. Koboyash: Original crystalline scatter sprite SomeFederationPerson/Romanos: 'Federation fleetship #3'Īnthonest: Inspiration for Arcadia Corporation color scheme + name PLIOU: Original Rock + Lost Sun guard and Duskbringer Station sprites.īetelgeuseBear: Numerous Additional Sprites Mathchamp, Admiral Billy, laszlogasd, Ih8ih8sn0w, and Winderps: Hyperspace development
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TheSwiftTiger: Additional Music + Lead Hyperspace Developer Woona - Contributions from Vicious Vessels, Viable Weapons, First Contact (unreleased), and standalone Orchid + Shell mods.Īndre3wtime: Gyges (Bishop Cruiser type B) sprite Added settlement buildings for freedmen-produced food goods and some culture-unique buildings as well.Kix - Lead Designer, Programming, Additional Art * Added unique Frontier Wall settlement building for Chinese military traditions and added Metropolis-specific buildings of Amphitheatre, Hippodrome, Baths, Gymnasium, Military Camp, and Library. * Added baseline terrain values for combat abilities of various units * Added two new unit types (javelins and slingers) for more variety in ranged units
BUG A SALT 2.0 MODS UPGRADE
* Ability to upgrade ports for increased bonuses to commerce and shipbuilding * Rebalanced diplomacy, specifically subjugation willingness and ability to convert tributary subjects to client states over time * Added country-specific missions for Epirus, Egypt, Armenia, Pontus, Parthia, Persis, Macedon, Thrace, Antigonids, and Seleucids * Changes to the game setup with new nations added in Italy, Dacia, Persia, and Scythia. Moved Thracian culture to the Dacian group added a Hellenic Thraikes culture and split Thracian pops between Thracian and Thraikes. * Added Illyrian, Anatolian and Caucasian culture groups cultures added to each culture group to represent foreigners acclimated to but never completely of your culture (E.G. * Added trade goods for copper, lead, silver, opium, wax, porcelain, and jade * Added military traditions for Chinese, Illyrian/Dacian, and Iberian * Rebalance to pop desire to make more realistic pop distributions * Assimilation and conversion are overhauled they function based on separate probabilities for differing pop types and culture groups meaning multiple pops can convert at once if appropriate * Adjusted cohort size and manpower for more realistic army sizes and strategic constraints * Expansion of the map to include China and Korea with unique mechanics for China's 'Hundred Schools of Thought' religion for the 'Light' version of the mod which does NOT include the map, find it here: Version 2.0 (Compatible with vanilla 2.0 'Marius') With the stoppage of development on Imperator by Paradox, an opportunity exists to forge the future of Imperator through modding. In the spirit of the popular Veritas et Fortitudo mod (EUIV), the same deft touch of modding comes to breath life into Imperator:Rome and bring the player an altogether more real and immersive experience. Gladio et Sale (With Sword and Salt) compatible with vanilla 2.0 'Marius'.